Tokyo, April 1 -- UMIN Clinical Trials Registry (UMIN-CTR) received information related to the study (UMIN000060458) titled 'The Effect of Gamification on Dietary Behavior Change Among Health-Indifferent College Students: A Randomized Controlled Trial' on April 1.

Study Type: Interventional

Study Design: Basic Design - Parallel Randomization - Randomized Blinding - Open -no one is blinded Control - No treatment

Primary Sponsor: Institute - Niigata University of Health and Welfare

Condition: Condition - College students who are indifferent to eating habits Classification by malignancy - Others Genomic information - NO

Objective: Narrative objectives1 - The purpose of this study is to clarify, through a randomized controlled trial, the effect of utilizing a smartphone app employing gamification features on improving dietary behavior change among university students who are indifferent to health management. Basic objectives2 - Efficacy

Intervention: Interventions/Control_1 - Use a smartphone application with gamification features to self-manage meals and step counts. Interventions/Control_2 - Do not use smartphone apps for self-management.

Eligibility: Age-lower limit - 18 years-old = Gender - Male and Female Key inclusion criteria - Individuals in the precontemplation stage of behavior change Individuals who do not routinely use meal or health management apps Individuals who routinely use a smartphone (iPhone iOS 15.0 or later, or Android 11.0 or later) Key exclusion criteria - Individuals receiving nutritional dietary guidance from physicians or registered dietitians are excluded. Target Size - 40

Recruitment Status: Recruitment status - Preinitiation Date of protocol fixation - 2026 Year 01 Month 24 Day Anticipated trial start date - 2026 Year 04 Month 01 Day Last follow-up date - 2026 Year 10 Month 31 Day

To know more, visit https://center6.umin.ac.jp/cgi-open-bin/ctr_e/ctr_view.cgi?recptno=R000069176

Disclaimer: Curated by HT Syndication.